Whether we're working with a small team on a tight deadline or collaborating with a large team across multiple time zones, we are committed to delivering high-quality work through collaboration, creativity, and constant learning.

Nathan Weatherford

I was born in 1990 and grew up addicted to Doom, Goldeneye N64, and Star Wars Galaxies. In 2018, I created Iron Sight with the goal of bringing my own ambitious games to life using Unreal Engine. More than a decade of experience in creative and technical fields has given me the drive to always keep learning and the skillset to teach and motivate others to deliver their best work.